Placing most targets in some reasonable band around eye level can help.Given the tendency for users to focus on a relatively small visual area at any time (the attentional 'cone' of vision is roughly 10 degrees), grouping UI elements together to the degree that they're related conceptually can leverage attention-chaining behaviors from item to item as a user moves their gaze through an area.Source: [Uniform Commercial Code - Article 4A § 4-401] (c) A bank may charge against the account of a customer a check that is otherwise properly payable from the account, even though payment was made before the date of the check, unless the customer has given notice to the bank of the postdating describing the check with reasonable certainty.
If user intent to target something can be determined (or approximated closely enough), it can be very helpful to accept "near miss" attempts at interaction as though they were targeted correctly.
There are a handful of successful methods that can be incorporated in Holo Lens experiences: This should be turned on most/all of the time.
This is to avoid any incidence of returned cheque due to insufficient funds and the resulting penalty charges.
It causes inconvenience to all parties - drawer, drawee and payee.
since the check may be presented any time and is not a limited obligation.
However, in some other countries banks will not pay a check presented before the date written on it.
All interactions are built upon the ability of a user to target the element they want to interact with, regardless of the input modality.
To enable a user to work with an experience successfully, we need alignment between the system's calculated understanding of their intent, and the user's actual intent.
Occasionally, I like to skim through Reddit’s personal finance section for any interesting money topics.